-----------------------------------------------------------------------
-- An example of Actor Prolog program. --
-- (c) 2012 IRE RAS Alexei A. Morozov --
-----------------------------------------------------------------------
import .. from "morozov/Java3D";
class 'Main' (specialized 'Canvas3D'):
--
enable_scene_antialiasing = 'yes';
--
[
goal:-!,
MaximumAngle== ?pi()*2.0,
Bounds== 'BoundingSphere'({
center: p(0.0,0.0,0.0),
radius: 100.0
}),
show([
'TransformGroup'({
allowTransformWrite: 'yes',
allowTransformRead: 'yes',
branches: [
'Sphere'({
radius: 0.25,
generateNormals: 'yes',
divisions: 100,
generateTextureCoords: 'yes',
appearance: 'Appearance'({
texture: 'Texture2D'({
image: "jar:data/earth_2_512.gif",
format: 'RGBA',
enableTextureMapping: 'yes',
magnificationFilter: 'BASE_LEVEL_LINEAR',
minificationFilter: 'BASE_LEVEL_LINEAR'
})
})
}),
'RotationInterpolator'({
alpha: 'Alpha3D'({
loopCount: -1,
increasingEnable: 'yes',
increasingAlphaDuration: 4000
}),
transformAxis: 'Transform3D'({}),
minimumAngle: 0.0,
maximumAngle: MaximumAngle,
schedulingBounds: Bounds
})
]
}),
'Background'({
color: 'Black',
image: "jar:data/space4.gif",
scaleMode: 'SCALE_REPEAT',
applicationBounds: Bounds
}),
'AmbientLight'({
color: 'White',
influencingBounds: Bounds
}),
'OrbitBehavior'({
reverseAll: 'yes',
stopZoom: 'yes',
minRadius: 1.5,
schedulingBounds: Bounds
})
]).
]
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